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Pera verde realistica 06 Modello 3D

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Pera verde realistica 06 royalty-free 3d model - Preview no. 1
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Litarvan

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni411
  • vertici410
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3ds Max
(.max)
12 MB

vray 2
06_PearGreen_06_max2012_V-Ray_max.rar
3ds Max
(.max)
5 MB

vray 1.5 SP4
06_PearGreen_06_max2009_V-Ray_max.rar
3DS
(.3ds)

06_PearGreen_06_3ds.rar
FBX
(.fbx)

06_PearGreen_06_fbx.rar
3ds Max
(.max)
5 MB

default_scanline
06_PearGreen_06_max2009_Standard_max.rar
OBJ
(.obj)

06_PearGreen_06_obj.rar
OBJ
98 MB

06_PearGreen_06_TIFFtextures.rar

Descrizione

- V-Ray and standard materials - Hi-Res Realistic product - Compatible with 3ds Max 2009 and higher versions. Maps in max archives: Diffuse 4096*4096px JPG Normals 2048*2048px JPG 32 bit Displacement 8192*8192px exr 16 bit Displacement 2048*2048px jpg These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.) Nevertheless if you want 100% quality, you can download the separate hires TIFF textures archive, which contains: Diffuse 8192*8192px TIF Normal 4096*4096px TIF Displacement 16bit 4096*4096px TIF Displacement 32bit 4096*4096px EXR - Different formats avaiable (max, obj, fbx, 3ds) - Correctly scaled accurate representation of the original object, no additional work needed. If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc. Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
Oct 15, 2019 Data aggiunta
Jul 01, 2023 ultimo aggiornamento

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