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Superficie del terreno realistica Modello 3D

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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
3 visite
Litarvan

specificazioni

  • Geometriapolygonal_tris only
  • poligoni9,109
  • vertici4,574
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

OBJ
(.obj)
248 MB

SoilGroundDugUpRoughSurface_Original.rar
3ds Max
(.max)
19 MB

vray 2
SoilGroundDugUpRoughSurface_2012_V-Ray_max.rar
3DS
(.3ds)

SoilGroundDugUpRoughSurface_3ds.rar
3ds Max
(.max)
12 MB

default_scanline
SoilGroundDugUpRoughSurface_2009_Standard_max.rar
FBX
(.fbx)

SoilGroundDugUpRoughSurface_fbx.rar
OBJ
(.obj)

SoilGroundDugUpRoughSurface_obj.rar

Descrizione

V-Ray and standard materials - Hi-Res Realistic product - Correct scale - Object(s) in their own layer (name via product name) Maps in max archives : Diffuse 4096*4096px JPG Normals 2048*2048px JPG 32 bit Displacement 2048*2048px exr 16 bit Displacement 2048*2048px jpg These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.) Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains: Diffuse 8192*8192px TIF Normal 4096*4096px TIF Displacement 16bit 4096*4096px TIF Displacement 32bit 4096*4096px EXR If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc. Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0. earth dirt
Nov 04, 2019 Data aggiunta
Jul 01, 2023 ultimo aggiornamento

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