Lampada da parete rigida Modello 3D
13
Licenza d'uso personale
specificazioni
- Geometria- Geometrie -
- poligoni1,137
- vertici1,691
- TexturesYes
- materialeYes
- riggedYes
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)Yes
- UV mappatoYes
- UV non avvolto- Unverpackte UVs -
Descrizione
Here is my rigged wall lamp. I modeled, textured and rigged this lamp in Blender 30.01.2013.

3d and animation preview on Sketchfab

Wall Lamp (Blender Time Lapse Video)
More details
You can use my 3d-model only for non-commercial, personal/private and editorial use!
Made by Dennis Haupt aka 3DHaupt
3DHaupt.com
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My name is Dennis Haupt.
3D-artist for modeling, texturing, rigging and animation since 2008.
My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.
Location: Germany - Thuringia - Ilmenau
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System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
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3d and animation preview on Sketchfab

Wall Lamp (Blender Time Lapse Video)
More details
- Animated Yes
- Rigged Yes
- VR / AR / Low-poly Yes
- Geometry Subdivision ready
- Polygons 1,137
- Vertices 1,691
- Textures Yes
- Materials Yes
- UV Mapping Yes
- Unwrapped UVs Overlapping
You can use my 3d-model only for non-commercial, personal/private and editorial use!
Made by Dennis Haupt aka 3DHaupt
3DHaupt.com
---
My name is Dennis Haupt.
3D-artist for modeling, texturing, rigging and animation since 2008.
My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.
Location: Germany - Thuringia - Ilmenau
---
System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
---
Ecco la mia lampada da parete truccata . Ho modellato, strutturato e truccato questa lampada in Blender il 30.01.2013 .

Anteprima 3D e animazione su Sketchfab

Lampada da parete (Blender Time Lapse Video)
Più dettagli

Anteprima 3D e animazione su Sketchfab

Lampada da parete (Blender Time Lapse Video)
Più dettagli
- Sì animato
- Attrezzato Sì
- VR / AR / Low-poly Sì
- Geometry Subdivision ready
- Poligoni 1.137
- Vertici 1.691
- Textures Sì
- Materiali Sì
- Mappatura UV Sì
- UV non avvolto che si sovrappongono
Mar 27, 2017
Data aggiunta
Nov 19, 2019
ultimo aggiornamento










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