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Searchlight Modello 3D

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Searchlight royalty-free 3d model - Preview no. 1
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Searchlight royalty-free 3d model - Preview no. 11
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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
21 visite
Luchador

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni6,658
  • vertici6,390
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltooverlapping

Formati e file

3ds Max
(.max)
99 MB

default_scanline
searchlight_2015_max.zip
FBX
(.fbx)
99 MB

searchlight_fbx.zip
OBJ
(.obj)
99 MB

searchlight_obj.zip

Descrizione

Searchlight is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The searchlight, base and mount and separate objects so that you can turn and reposition the searchlight if needed. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (3 Objects) base mount searchlight || Geometry || 11403 Total Tris 6650 Total Polys 6374 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 85'' x 156'' x 130'' Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 Tested in Unity Engine No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2015 || Textures || 4096x4096 diffuse, specular, gloss, normal and AO (ambient occlusion) maps Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Nov 12, 2019 Data aggiunta
Oct 23, 2021 ultimo aggiornamento

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