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Braccio scheletro Modello 3D

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Braccio scheletro royalty-free 3d model - Preview no. 1
Braccio scheletro royalty-free 3d model - Preview no. 2
Braccio scheletro royalty-free 3d model - Preview no. 3
Braccio scheletro royalty-free 3d model - Preview no. 4
Braccio scheletro royalty-free 3d model - Preview no. 5
Braccio scheletro royalty-free 3d model - Preview no. 6
Braccio scheletro royalty-free 3d model - Preview no. 7
Braccio scheletro royalty-free 3d model - Preview no. 8
Braccio scheletro royalty-free 3d model - Preview no. 9
Braccio scheletro royalty-free 3d model - Preview no. 1
Braccio scheletro royalty-free 3d model - Preview no. 2
Braccio scheletro royalty-free 3d model - Preview no. 3
Braccio scheletro royalty-free 3d model - Preview no. 4
Braccio scheletro royalty-free 3d model - Preview no. 5
Braccio scheletro royalty-free 3d model - Preview no. 6
Braccio scheletro royalty-free 3d model - Preview no. 7
Braccio scheletro royalty-free 3d model - Preview no. 8
Braccio scheletro royalty-free 3d model - Preview no. 9
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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ID Guy

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni31,818
  • vertici31,878
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

OBJ
(.obj)
5 MB

Skeleton Arm OBJ.zip
Zbrush
(.ztl)
18 MB

Skeleton Arm Zbrush.zip
Maya
(.ma)
5 MB

mentalray
Skeleton Arm Maya.zip
3ds Max
(.max)
6 MB

default_scanline
Skeleton Arm Max.zip
Cinema 4D
(.c4d)
5 MB

advanced
Skeleton Arm C4D.zip

Descrizione

Highly detailed and accurate model of skeleton arm provided in 5 formats. Geometry composed of 99.9% quads Texture Resolution = 2048x2048 Normal maps and displacement maps generated from Zbrush to each application. Zbrush file included for further texture tweaking and export to other applications not listed. Formats include: Cinema 4D- Material contains normal and displacement texture maps. Preview images were rendered with Cinema 4D. 3d Max - Exported from zbrush to Max with GoZ. Further tweaking of materials will be needed based on render engine used, desired look and render speed performance needed. Maya - Exported from zbrush to Maya with GoZ. Further tweaking of materials will be needed based on render engine used, desired look and render speed performance needed. OBJ- Obj Exported from Cinema 4D with textures and UV. Open in desired application and place texture maps in appropriate material slot. Zbrush- High res zbrush model with multiple subdivision levles.
Aug 12, 2020 Data aggiunta
Feb 06, 2022 ultimo aggiornamento

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