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Pupazzo di neve Modello 3D

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Pupazzo di neve royalty-free 3d model - Preview no. 1
Pupazzo di neve royalty-free 3d model - Preview no. 2
Pupazzo di neve royalty-free 3d model - Preview no. 3
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Pupazzo di neve royalty-free 3d model - Preview no. 1
Pupazzo di neve royalty-free 3d model - Preview no. 2
Pupazzo di neve royalty-free 3d model - Preview no. 3
Pupazzo di neve royalty-free 3d model - Preview no. 4
Pupazzo di neve royalty-free 3d model - Preview no. 5
Pupazzo di neve royalty-free 3d model - Preview no. 6
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
44 visite
Syrak Models

specificazioni

  • Geometriapolygonal_quads only
  • poligoni6,454
  • vertici6,542
  • TexturesNo
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonone

Formati e file

OBJ
(.obj)

Snowman OBJ.zip
FBX
(.fbx)

Snowman FBX.zip
Collada
(.dae)

Snowman DEA.zip
Blender
(.blend)

Snowman BLEND.zip

Descrizione

MODEL DESCRIPTION This is meant to be a small plastic snowman, a decoration for a Christmas tree. It could be used as a background snowman if the hanging ring and wire are removed, maybe even a shelf ornament. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is one object. The model is set to real world scale. There are 6542 vertices and 6454 polys. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS There are no diffuse textures. There are materials only. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 Data aggiunta
Aug 31, 2021 ultimo aggiornamento

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