Bevande analcoliche Modello 3D
0
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads/tris
- poligoni2,297
- vertici2,387
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
A complete pack of soft drinks featuring different container formats.
Specifically designed for use in Real-Time games.
GENERAL
- Unity ready
- Colliders
- 4 LODs
- Easy to edit .PSDs
- 2K textures
- PBR
As there are quite a few objects to keep track of a great deal of effort went into making sure everything is as tidy as possible:
Naming conventions, Pivot placements, Reseting transforms, Hierarchical structuring & Blender scene layers.
Units of meassurement: Meters
Scaled to real world.
SPECS
Objects: 25 (5 per LOD * 4 LODs + 5 Colliders)
Materials: 2
Textures: 9
LOD 0:
4594 Tris
LOD 1:
1860 Tris
LOD 2:
1228 Tris
LOD 3:
340 Tris
Colliders:
464 Tris
TEXTURES
Material: SoftDrinks
SoftDrinks_BaseColor.png ( 2048 x 2048 )
SoftDrinks_AO.png ( 2048 x 2048 )
SoftDrinks_Metallic.png ( 2048 x 2048 )
SoftDrinks_Roughness.png ( 2048 x 2048 )
SoftDrinks_Normal.png ( 2048 x 2048 ) (OpenGL)
Material: SoftDrinks_Transparent
SoftDrinks_Transparent_AlbedoAlpha.tga32 ( 2048 x 2048 )
SoftDrinks_Transparent_AO.png ( 2048 x 2048 )
SoftDrinks_Transparent_Roughness.png ( 2048 x 2048 )
SoftDrinks_Transparent_Normal.png ( 2048 x 2048 ) (OpenGL)
.PSD files are included which allows for a great deal of control. Complete with logical names and layers. Makes it super easy to change the colors of the red theme and liquid substance.
ADDITIONAL INFORMATION
The provided .Unitypackage format is fully prepared inside Unity and can be used immedietly after importing with no setup required!
Normal maps are OpenGL(X+, Y+, Z+) the green channel may need to be inverted if used with DirectX specific applications.
Due to the nature of exchange formats some basic texture setup may be required.
NOTE:
The opacity mask for the transparent material is stored inside the Alpha channel of "SoftDrinks_Transparent_AlbedoAlpha.tga".
(If included in total texture count would make it 9 + 1)
Moreover, the transparent material doesnt need a metallic map and uses a constant 0.0 value.
Oct 16, 2019
Data aggiunta
Oct 07, 2025
ultimo aggiornamento
Recensioni
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