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Carro armato medio sovietico T-34-85 Modello 3D

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Licenza RoyaltySolo editoriale
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Funziona fuori dalla scatola
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Artem Budaiev

specificazioni

  • Geometriapolygonal_quads only
  • poligoni37,792
  • vertici38,092
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

Collada
(.dae)
24 MB

t-34-85.DAE
Blender
(.blend)
7 MB

cycles
t-34-85.blend
3ds Max
(.max)
24 MB

vray
t-34-85.max
FBX
(.fbx)
7 MB

t-34-85.fbx
OBJ
(.obj)
13 MB

t-34-85.obj
OBJ
115 MB

t-34-85.spp
OBJ
1 MB

Base_Color.png
OBJ

Diffuse.png
OBJ
1 MB

Glossiness.png
OBJ

Ior.png
OBJ

Metallic.png
OBJ
2 MB

Mixed_AO.png
OBJ
5 MB

Normal.png
OBJ
1 MB

Reflection.png
OBJ
2 MB

Roughness.png

Descrizione

3D-view of this model here https://skfb.ly/6qIXq This low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Soviet medium tank T-34-85 The model was made in Blender, textured in Substance Painter 2. Renders were made in Substance Painter 2 to show you the textures are. Wireframe renders were made in 3ds Max. Unfortunately, all model files haven't any materials, but you can create they by yourself using attached additional maps and textures or .spp file. 9 attached textures, which were exported from Substance Painter 2: basic channels: - Base_Color.png - Roughness.png - Metallic.png + Vray set (special for Vray renderer): - Diffuse.png - Glossiness.png - Ior.png - Reflection.png + Additional maps: - Normal.png (Normal DirectX) - Mixed_AO.png (Ambient Occlusion) All attached textures are 2048*2048 pixels. To get some other format, texture or render just conduct me. In attached files you'll find .spp(Substance Painter 2) file, which allows you to export more texture sets from Substance Painter 2 for different game engines and renderers, for example Corona Renderer, Cry Engine 3, Unity 4, Unity 5, Unreal Engine 3, Arnold... This lowpoly model with normal map is usable in games or in renders of scenes. Combination of small amount of polygons and normal map will reduce calculations of your computer: render time will be decreased, fps will be increased. You can observe realism of this model in 3d viewer on Sketchfab with added Base Color, Roughness, Normal, AO and Metallic textures on it.
Dec 20, 2019 Data aggiunta
Dec 09, 2021 ultimo aggiornamento

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