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TEAC A-450 Modello 3D

0
TEAC A-450 royalty-free 3d model - Preview no. 1
TEAC A-450 royalty-free 3d model - Preview no. 2
TEAC A-450 royalty-free 3d model - Preview no. 3
TEAC A-450 royalty-free 3d model - Preview no. 4
TEAC A-450 royalty-free 3d model - Preview no. 5
TEAC A-450 royalty-free 3d model - Preview no. 6
TEAC A-450 royalty-free 3d model - Preview no. 7
TEAC A-450 royalty-free 3d model - Preview no. 1
TEAC A-450 royalty-free 3d model - Preview no. 2
TEAC A-450 royalty-free 3d model - Preview no. 3
TEAC A-450 royalty-free 3d model - Preview no. 4
TEAC A-450 royalty-free 3d model - Preview no. 5
TEAC A-450 royalty-free 3d model - Preview no. 6
TEAC A-450 royalty-free 3d model - Preview no. 7
Licenza RoyaltySolo editoriale
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
0 visite
Oxicid

specificazioni

  • Geometriapolygonal
  • poligoni11,000
  • vertici6,500
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

FBX
(.fbx)

TEAC_A-450.fbx
FBX
(.fbx)

Models with LODs_FBX.zip
Blender
(.blend)

cycles 2.79
Models with LODs_Blender3D.rar
3ds Max
(.max)
3 MB

vray 3.6
TEAC_A-450.max
(.unknown)

TEAC_A-450.mat
OBJ
(.obj)
1 MB

TEAC_A-450.obj
3DS
(.3ds)

TEAC_A-450_3ds.rar
Blender
(.blend)

cycles 2.79
TEAC_A-450_Blender3D.rar

Descrizione

A high definition model of the TEAC A-450 The geometry is clean, built only tris (100%), with no N-gons, no coplanar faces, no coincident. The textures size ranges from 64x64 to 2048x2048 (.tga) Textures support the following metal / rough, spec / gloss and reflect/ior workflow. The archive includes the following textures: Basecolor (6) Diffuse (1) Roughness (3) Glossiness (3) Metalness (2) Specular (2) IOR (2) Reflection (2) NormalMap (DirectX) (3) AmbientOcclusion (2) Emission (1) Mask (1) Textures are packed in RGB channels for UE4. ARM-AmbientOcclusion, Roughness, Metal ARO-AmbientOcclusion, Roughness, Opasity Texture paths cleared. All light elements have masks and can be animated. The document contains documentation on how to connect nodes in UE4. The scale is set to 'real world' (1unit=1 m). The shapes and proportions are similar to the original. Originally modeled in Blender 3D, the model was exported to obj, fbx, 3ds formats. Then sent to 3ds max and configured there. All objects and materials are named It does not require third-party plug-ins, except for V-Ray for 3ds Max. Previews were rendered with Cycles.
Jun 08, 2020 Data aggiunta
Jul 03, 2023 ultimo aggiornamento

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