Toro finale Modello 3D
0
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal
- poligoni39,070
- vertici19,707
- TexturesYes
- riggedYes
- AnimatoYes
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
Photorealistic spanish bull model. Ready to use.
(some preview images are bigger than 600 x 600; click to expand)
(I placed watermarks in the large images to prevent fraudulent usage)
(please note that moving lights affects specular look)
4096 x 4096 diffuse, specular and bump maps.
unlimited walking and running animations, straightwards
as well as in circles, perfected in CAT
(but the previews only allow 72 frames).
facial animation (ears, eye blinking, mouth opening)
easy CAT instructions within the file (when opening max file).
fur (can be removed).
clean topology.
good price.
Ready to render.
Notes: When you open the file, choose "adopt gamma and lut settings". Mesh or turbo smooth can be applied for even greater realism.
I disabled fur but you can easily enable it in the modifier panel in 3ds max.
Warning for FBX and OBJ:
The OBJ format doesn´t have hair or animation or rigging but it has the rigging skeleton and is completely mapped, and you should remove your material editor´s predefined bluriness that is applied to the bull´s diffuse map. That bluriness decreases the map´s quality and makes the UV´s limits noticeable. Zero blur is better. This exported format also acquired exagerated specular levels. When importing the obj file, if it says 'missing map file', just ignore that. In case the maps don´t show up, you will need to apply them manually.
The FBX doesn´t have fur. It has basic rigging and envelopes without controlers. It has facial rigging (eyes and ears), and is completely mapped. When I imported the FBX file it showed the maps in the viewport but not in the material editor, and there are a few bad adjustments due to exporting. I also did not notice any bump or specular applied. You will need to apply my diffuse, specular and bump maps manually, and please remove your material editor´s predefined bluriness that is applied to the bull´s diffuse map. That bluriness decreases the map´s quality and makes the UV´s limits noticeable. Zero blur is better.
If you have any questions, feel free to contact the site administrator.
Thank you.
(some preview images are bigger than 600 x 600; click to expand)
(I placed watermarks in the large images to prevent fraudulent usage)
(please note that moving lights affects specular look)
4096 x 4096 diffuse, specular and bump maps.
unlimited walking and running animations, straightwards
as well as in circles, perfected in CAT
(but the previews only allow 72 frames).
facial animation (ears, eye blinking, mouth opening)
easy CAT instructions within the file (when opening max file).
fur (can be removed).
clean topology.
good price.
Ready to render.
Notes: When you open the file, choose "adopt gamma and lut settings". Mesh or turbo smooth can be applied for even greater realism.
I disabled fur but you can easily enable it in the modifier panel in 3ds max.
Warning for FBX and OBJ:
The OBJ format doesn´t have hair or animation or rigging but it has the rigging skeleton and is completely mapped, and you should remove your material editor´s predefined bluriness that is applied to the bull´s diffuse map. That bluriness decreases the map´s quality and makes the UV´s limits noticeable. Zero blur is better. This exported format also acquired exagerated specular levels. When importing the obj file, if it says 'missing map file', just ignore that. In case the maps don´t show up, you will need to apply them manually.
The FBX doesn´t have fur. It has basic rigging and envelopes without controlers. It has facial rigging (eyes and ears), and is completely mapped. When I imported the FBX file it showed the maps in the viewport but not in the material editor, and there are a few bad adjustments due to exporting. I also did not notice any bump or specular applied. You will need to apply my diffuse, specular and bump maps manually, and please remove your material editor´s predefined bluriness that is applied to the bull´s diffuse map. That bluriness decreases the map´s quality and makes the UV´s limits noticeable. Zero blur is better.
If you have any questions, feel free to contact the site administrator.
Thank you.
Nov 13, 2021
Data aggiunta
Mar 01, 2026
ultimo aggiornamento
Recensioni
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