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Personaggio vichingo PBR Rigged Modello 3D

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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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Michael Weisheim

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni82,120
  • vertici86,727
  • TexturesYes
  • riggedYes
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

FBX
(.fbx)
6 MB

viking_character.FBX
3ds Max
(.max)
38 MB

corona 1.7
viking_checkmate03.max
3ds Max
434 MB

Viking Unity Project.rar
3ds Max
1 MB

Unity_01.jpg
3ds Max

Unity_02.jpg
3ds Max
1 MB

Unity_03.jpg
3ds Max
9 MB

marmoset_viking_01.tbscene
3ds Max
273 MB

viking_pbr_textures.rar

Descrizione

Viking Character A Game Ready Viking Character - PBR ready Character was rendered in 3dsmax with Corona Render (vers.1.5 hotfix 2) with PBR textures. Scene included Character was also rendered in Marmoset Toolbox (vers.2.3) to show real-time quality. Scene included Package contains: ---------------------------3dsmax scene-------------------------------- Character in Pose with assigned Textures and Materials -------------------------Unity Engine package----------------------- Contains Unity Project with imported character in fbx format Scene with HDR lighting Character has Unity materials applied and calibrated textures for Standard PBR Unity Shader Humanoid Rig setup (see screenshots) Additional 3dsmax file with character prepared for export to unity (rig setup) -------------------------------------Rig------------------------------------- Rigged and Skinned with 3dsmax native Biped. Biped supports BIP mocap data --------------------------Renderer in 3dsmax-------------------------- Scene with Corona Render setup. Materials and Textures are assigned and ready to render -------------------------------Character mesh-------------------------- Polys: 82.120 Tris: 159.336 Verts : 86.727 Model not intended for subdivision. ---------------------------------Real world scale------------------------ Ca.194 cm -----------------------------Ground Island mesh----------------------- Ground Island the character stand on, only for presentation reasons and is separate object that can be removed if you don't need it. Island polycount is not included in polycount. Polys 7.280 Tris 14.523 Verts 7.309 -----------------------------------Textures-------------------------------- Character has separate Texture sets. That is useful for possible customization. Example: Shoulder pads can be removed without destroying underlying body. Textures are assigned in marmoset and 3dsmax -----------------------------------UV-------------------------------- Professional UV Layout ----------------Character parts and texture Resolution------------ Body: 4096 x 4096 Shoes: 2048 x 2048 Helmet: 2048 x 2048 Shield: 2048 x 2048 Ground island: 4096 x 4096 Axe 2048 x 2048 Axe small 2048 x 2048 Beard details 1024 x 1024 Belt 4096 x 4096 Cloak 4096 x 4096 Cloth skirt 2048 x 2048 Dagger 2048 x 2048 Eye 2048 x 2048 Fur 2048 x 2048 Glove 2048 x 2048 Pants 2048 x 2048 Shoulder armor 4096 x 4096 Sword 2048 x 2048 --------------------Marmoset Texture types--------------------------- Albedo (Color) Normal Roughness Metallness Opacity (for destroyed Cloth) AO (Ambient Occlusion) ---------------------Corona Texture types----------------------------- Albedo (Color) Normal Gloss Reflection Metallness Opacity (for destroyed Cloth) IOR -------------------------Textures Formats------------------------------ JPG ---------------------------Marmoset scene----------------------------- Package contains Marmoset Toolbag scene with Character in A-pose, shader setup and assigned textures. Marmoset Vers. 3.02 ----------------------------FBX 2013------------------------------------- Exported Character in A-pose with bones in FBX Format 2013 Welcome to see my other characters here on Turbosquid by clicking on my artist name. Have fun! :)
Apr 05, 2022 Data aggiunta
Apr 05, 2022 ultimo aggiornamento

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