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Coppia di camerieri e camerieri LowPoly truccati Modello 3D

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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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Denys Almaral

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni900
  • vertici900
  • TexturesYes
  • riggedYes
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

(.unitypackage)

lp_waiters.unity.zip
3ds Max
(.max)

default_scanline lighttrace
lp_waiters.max.zip
FBX
(.fbx)

lp_waiters.fbx.zip
FBX

waiters_RenderMain.max.zip
FBX

waiters_RenderMain.max.zip

Descrizione

Number of characters: 2 Lowpoly style couple of waiters. Originally created with 3ds Max 2015, easy to export and modify thanks to FBX format included. Suitable for Low Poly concept designs, presentations, advertising animations, explaining videos, games and architectural visualizations. || CONCEPT & DESIGN || A waitress and a waiter in the popular and convenient LowPoly style, designed to represent restaurant or caf employees. These are original design and creation by the author based on its own knowledge and research. || SPECS || Each model have around 900 polygons average. This model is not intended for mesh subdivision from its original concept but you can experiment for achieving new effects. Units system is: 1 unit = 1 cm. Characters are around 165cm to 185cm tall. The material is standard with a diffuse color. Suitable for lit or unlit rendering. Try the unlit flat rendering, looks nice! Each file contains a single character with its skeleton without any lights or cameras. The intention is to be ready and clean for import elsewhere. || TEXTURES || One unique texture for all! Small PNG of 256x256 pixels. Each polygon is mapped to a single texel color. Very easy to edit with pX Poly Paint scripted tool that you can download free on my web. || SETUP || Each model is a single Editable Poly mesh rigged with Skin modifier and Biped system. When exporting as FBX use 'toExport' named selection set. Tested for Unity 5 and Unity 2018 humanoid rig compatibility. || CUSTOMISATION || Made to be customized. Each character preserve the Symmetry modifier and the Skin was applied without manual vertex edit, only envelop adjustments. So you can any time go down the stack and edit the mesh without trouble. Purchase and Enjoy! Any questions please contact via support. PS: Tips are welcomed ;)
Dec 18, 2019 Data aggiunta
Oct 04, 2021 ultimo aggiornamento

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