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Raffreddatore d'acqua 2 Modello 3D

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Licenza RoyaltySolo editoriale
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
31 visite
NiceModels

specificazioni

  • Geometriapolygonal
  • poligoni14,554
  • vertici15,213
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

Cinema 4D
(.c4d)

default_scanline
water_cooler_2_c4d.zip
FBX
(.fbx)

water_cooler_2_fbx.zip
3ds Max
(.max)

default_scanline
water_cooler_2_max_default_2010.zip
3ds Max
(.max)

default_scanline
water_cooler_2_max_default_2011.zip
3ds Max
(.max)

default_scanline
water_cooler_2_max_default_2012.zip
3ds Max
(.max)

vray
water_cooler_2_max_vray_2010.zip
3ds Max
(.max)

vray
water_cooler_2_max_vray_2011.zip
3ds Max
(.max)

vray
water_cooler_2_max_vray_2012.zip
OBJ
(.obj)

water_cooler_2_obj.zip
(.gltf)
12 MB

364-gltf-extended.gltf.zip
(.gltf)
17 MB

364-gltf-extended.glb
(.gltf)
1 MB

364-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

364-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
28 MB

364-max-extended.max.zip
(.usdz)
12 MB

364-usdz-extended.usdz

Descrizione

Water cooler 3D model. Hight quality model. Has only TRI and QUAD polygons with correct topology, supports multiple subdivisions. Shaded with VRAY materials (3DS MAX) and default materials (3DS MAX, CINEMA4D). Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. 2k resolution textures included. MAX, CINEMA 4D. description: --General-- Water cooler 3D model. Native format: 3Ds Max 2012. (Cinema 4D also included with correct materials) --Geometry-- This model is nicely organized, has correct names for all objects and has good topology, TRI and QUAD polygons only. Mesh topology supports multiple subdivisions. Model has mixed UVs. --Rendering-- Rendering is setuped in Vray (3DS MAX) and default materials (3DS MAX, CINEMA4D). No 3rd party plugin needed. Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. --Textures-- The textures are hand made or made from photos/source images. The textures are applied with UV Unwrap. JPEG. --Rigging & Animation-- There is no rig and animation, but geometry can be easely rigged, objects are cleary seperated and nicely named. --Scale-- Modeled in real world scale. --------- Ready for usage.
Oct 02, 2019 Data aggiunta
Aug 04, 2021 ultimo aggiornamento

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