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Bicchiere da whisky Modello 3D

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Bicchiere da whisky royalty-free 3d model - Preview no. 1
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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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FMaree

specificazioni

  • Geometriapolygonal_quads only
  • poligoni510,720
  • vertici510,728
  • TexturesNo
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

Maya
(.ma)
24 MB

vray 4.3
Whiskey_Tumbler_Maya.zip
FBX
(.fbx)
23 MB

Whiskey_Tumbler_FBX.zip
OBJ
(.obj)
23 MB

Whiskey_Tumbler_OBJ.zip

Descrizione

This Whiskey Tumbler is a high quality, photo realistic model that will add the detail and realism that your project deserves. The model requires no textures whatsoever and is shaded fully procedurally. It is detailed enough to allow for close-up renders. Renders have not been enhanced at all. Everything modelled in Maya 2016, and rendered using V-Ray 4.3. The dimensions are as follow: * Width: 7.5cm * Depth: 7.5cm * Heigth: 9.5cm ======================================= Features: * High quality polygonal model, correctly scaled for an accurate representation of the original object. * Model resolutions are optimized for polygon efficiency. * All colors can be easily modified. * Model is fully shaded with all shaders applied. * The models are grouped for easy selection, and are logically named for ease of scene management. The whiskey liquid and ice cubes are separate objects that can be removed/hidden. * No cleaning up necessary. Just drop your models into the scene and start rendering. * No special plugin (apart from V-Ray of course) needed to open scene. * Model does include the HDRI image in exr format that was used for the dome light. * Separate polygon counts are as follow: # Name Polygons Vertices Tumbler 368640 368642 Liquid 49152 49154 Ice Cube 46464 46466 ======================================== File Formats: * Maya 2016 V-Ray * OBJ * FBX ======================================== Warning: Depending on which software package you are using, the exchange formats (.obj and .fbx) may not match the preview images exactly. Due to the nature of these formats, the shaders will have to be created for the relevant software package used.
Dec 18, 2019 Data aggiunta
Oct 02, 2022 ultimo aggiornamento

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