Pelliccia di gnu Modello 3D
specificazioni
- Geometriapolygonal_quads only
- poligoni14,788
- vertici15,812
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
High detailed Wildebeest (Fur) 3D model. Ready to render exactly as you see above preview images in 3DS max 2015 with V-Ray. This model is suitable for game, animation, visualization etc. All cameras, lights and render settings are included in only 3ds max file. The model come without pose. You see on preview image. ************************ Features: - Originally created with 3DS Max 2015. Using the V-Ray v3.20.02 renderer. - This model has a clean geometry based on quads. It is not rigged. - Unit system is set to meters, and correctly real world scale model. Location set to x0, y0, z0. - The model has come with fully textured and correctly mapped in all formats. - All body textures are hand painted. - Wildebeest body, tongue, mouth, teeth, eye, are modeled separately. - Every object are perfect named and polygons changeble. No any extra plugin needed to open this scene. - .Obj file come with .mtl file. Cinema 4d, blender, and obj file come with only color map.tif texture. - 3DS MAX 2015 with V-Ray v3.20.02 or higher is required to render. ************************ Textures formats and resolution: All textures provided with 4k high resolution in .tif and .png formats. Color map.tif : 4096 x 4096 Normal map.tif : 4096 x 4096 Reflection map.png : 4096 x 4096 ************************ File formats: Max 2015 V-Ray .Obj (.Obj file directly exported from 3ds max without hair. Open success fully with textures in 3ds max, and blender 2.78 tested) ************************ Polycounts: *Max : (Total) : Faces : 14,788 Main Body : Faces : 5,980 Mouth : Faces : 1,080 Teeth : Faces : 7,088 Tongue : Faces : 416 Eyeball : Faces : 224 ************************ Hair and fur notes: 3DS MAX files have been created hair with hair and fur modifier. No any extra plugin required to render hair. This model in total 400k hair primitives. Easy to modifier hair style for your suitable. For an even better render quality you can increase the hair primitives count up to your machine memory limit. ************************ - All formats geometry set to quads. - Ngons : 0 - Overlapping Faces : 0 - Overlapping Vertices : 0 ************************ NO POSTWORK ON THESE RENDERS (V-RAY)
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