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XBOX ONE Modello 3D

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XBOX ONE royalty-free 3d model - Preview no. 1
XBOX ONE royalty-free 3d model - Preview no. 2
XBOX ONE royalty-free 3d model - Preview no. 3
XBOX ONE royalty-free 3d model - Preview no. 4
XBOX ONE royalty-free 3d model - Preview no. 5
XBOX ONE royalty-free 3d model - Preview no. 6
XBOX ONE royalty-free 3d model - Preview no. 7
XBOX ONE royalty-free 3d model - Preview no. 1
XBOX ONE royalty-free 3d model - Preview no. 2
XBOX ONE royalty-free 3d model - Preview no. 3
XBOX ONE royalty-free 3d model - Preview no. 4
XBOX ONE royalty-free 3d model - Preview no. 5
XBOX ONE royalty-free 3d model - Preview no. 6
XBOX ONE royalty-free 3d model - Preview no. 7
Licenza RoyaltySolo editoriale
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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BlueBrain

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni826
  • vertici846
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3ds Max
(.max)
20 MB

default_scanline
XBOX ONE - MAX 2010.zip

Descrizione

Low Poly XBOX ONE Console: 70 Polygons Camera: 102 Polygons Controller: 360 Polygons Game: 96 Polygons UVW unwrapped & includes diffuse/spec/gloss/bump and reflection mask maps. 2048 x 2048 resolution. The extensive BlueBrain3D retail collection features low polygon models optimized to look great but render fast. LOW POLY Low poly, suitable for games or real-time applications. Even when poly-restrictions are not a factor, optimized low-poly models render faster and make scenes easier to work with. EASY MATERIALS Our standard for material setup is to use as few texture maps as possible and basic shaders so you can achieve great results easily with any renderer. FAST RENDERS These models feature basic materials, no procedural maps, no Fresnel shaders, no advanced lighting – all optimized to keep render speed fast yet produce realistic results. All preview images rendered with scanline renderer with basic lighting setup. WELL ORGANIZED Objects are to scale (or very close), all materials are well named, all texture maps are well named and organized, all reflection maps reference the same map so you can easily change reflections on all materials - and we took care to test the converted formats to insure the conversions were successful. We're confident you'll find the models easy to work with and customize to your needs. SUPPORT The models were produced in 3ds Max and converted to other formats. Some customization of lighting, reflections, environment, render settings etc will be required to achieve identical results to preview images. We're confident the models will import correctly, take a minimum amount of effort to integrate into your scene, and will render well. If you encounter any difficulties or require the models in another format, let us know and we'll do our best to help quickly - we know the deadline is always near.
Dec 26, 2019 Data aggiunta
Sep 30, 2022 ultimo aggiornamento

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