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Zombie Man PBR Rigged Character Modello irreale Modello 3D

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Zombie Man PBR Rigged Character Modello irreale royalty-free 3d model - Preview no. 1
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Zombie Man PBR Rigged Character Modello irreale royalty-free 3d model - Preview no. 1
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Zombie Man PBR Rigged Character Modello irreale royalty-free 3d model - Preview no. 27
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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Michael Weisheim

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni28,071
  • vertici29,285
  • TexturesYes
  • riggedYes
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

3ds Max
(.max)
15 MB

corona 1.6hotfix1
25_standard_zombie_checkmate.max
(.unknown)
719 MB

textures.rar
FBX
(.fbx)
3 MB

zombie_men.FBX
OBJ
(.obj)
10 MB

standard_zombie_action_pose.obj
(.unknown)
13 MB

zombie_men.tbscene
Blender
(.blend)
26 MB

cycles
standard_zombie_unreal.blend
Blender
735 MB

Standard_Zombie_Unreal_Package.zip
Blender
2 MB

standard_zombie_unreal_01.fbx
Blender
2 MB

standard_zombie_unreal_02.fbx
Blender
3 MB

pbr_hair_textures.rar

Descrizione

Zombie Man Character Real-time PBR Model with Unreal 4 Support Game Ready Zombie Man Character - PBR ready Character was rendered in 3dsmax with Corona Render (vers.1.6 hotfix 1) with PBR textures. Character was also rendered in Marmoset Toolbox 3.02 to show achievable quality in game engines or real-time environments. Marmoset scene included. Package contains: -------------------------UnrealPackage------------------------------- Character exported to Unreal 4 with already assigned Textures and rig (Mannequin Skeleton) Textures are properly calibrated for Unreal Unity Texture types: Color in TGA Normal in TGA AO/Roughness/Metallic in TGA ---------------------------Blender File-------------------------------- Character rigged in Blender 2.8 ---------------------------3dsmax scene-------------------------------- Character in Pose with assigned Textures and Materials. Pose can be turned into A-pose in 3dsmax too under Motion Tab > Figure Mode 3dsmax rig is not compatible with unreal (please use FBX file) -------------------------------------Rig------------------------------------- Rigged and Skinned with 3dsmax native Biped. Biped supports BIP mocap data --------------------------Renderer in 3dsmax-------------------------- Scene with Corona Render setup. Materials and Textures are assigned and ready to render -------------------------------Character mesh-------------------------- Polys: 28071 Verts : 29285 Model not intended for subdivision. ---------------------------------Real world scale------------------------ Body Ca.180 cm 3ds max units: cm -----------------------------------Textures-------------------------------- Textures are assigned in marmoset and 3dsmax. Character is splitted in 2 texture-sets. One for the character and one for the hair(opacity). -----------------------------------UV-------------------------------- Professional UV Layout ----------------Character parts and texture Resolution------------ Body: 8192x8192 px Hair: 2048x2048 px --------------------Marmoset Texture types--------------------------- Albedo (Color) Normal Roughness Metallness Opacity AO (Ambient Occlusion) ---------------------Corona Texture types----------------------------- Albedo (Color) Normal Gloss Reflection Metallness Opacity (for destroyed Cloth) IOR -------------------------Textures Formats------------------------------ JPG and TGA ---------------------------Marmoset scene----------------------------- Package contains Marmoset Toolbag scene with Character in A-pose, shader setup and assigned textures. Marmoset Vers. 3.02 ----------------------------FBX 2013------------------------------------- Exported Character in A-pose with bones in FBX Format 2013 Exported Character in A-pose with bones in FBX Format for Unreal Welcome to see my other characters here on Turbosquid by clicking on my artist name. Have fun! :)
Apr 05, 2022 Data aggiunta
Apr 05, 2022 ultimo aggiornamento

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