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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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2018アウディA8 3Dモデル

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2018アウディA8 royalty-free 3d model - Preview no. 1
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HKV Studios

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形136,738
  • 頂点153,664
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

FBX
(.fbx)
168 MB

2018_Audi_A8_FBX.zip
OBJ
(.obj)
153 MB

2018_Audi_A8_OBJ.zip
3DS
(.3ds)
87 MB

2018_Audi_A8_3DS.zip
Cinema 4D
(.c4d)
18 MB

default_scanline
2018_Audi_A8_C4D.zip
3ds Max
(.max)
21 MB

default_scanline
2018_Audi_A8_MAX_STANDARD.zip
Maya
(.ma)
22 MB

maya_software
2018_Audi_A8_MB.zip
3ds Max
(.max)
27 MB

corona 5.
2018_Audi_A8_MAX_CORONA.zip

説明

High detailed 3D model of 2018 Audi A8 with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 10 textures, which vary in resolution from 86x87px to 3072x3072px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Software renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 136,738 faces and 153,664 vertices MeshSmooth iteration 1: 546,576 faces and 580,119 vertices MeshSmooth iteration 2: 2,186,304 faces and 2,252,705 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 136,738 faces and 153,664 vertices Subdivision iteration 1: 683,314 faces and 733,783 vertices Subdivision iteration 2: 2,323,042 faces and 2,406,369 vertices FBX and OBJ formats (3 files included for each format): low: 136,738 faces and 153,664 vertices medium: 546,576 faces and 580,119 vertices high: 2,186,304 faces and 2,252,705 vertices 3DS format (3 files included): low: 273,100 faces and 189,176 vertices medium: 1,093,152 faces and 652,595 vertices high: 4,372,608 faces and 2,441,822 vertices

Sep 13, 2020 追加日
Feb 09, 2025 最後の更新

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