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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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2018年トヨタカムリ 3Dモデル

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2018年トヨタカムリ royalty-free 3d model - Preview no. 1
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単純な返品
ベストプライスギャランティ
箱から出して動作
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HKV Studios

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形147,324
  • 頂点164,786
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

3DS
(.3ds)
83 MB

2018_Toyota_Camry_3DS.zip
FBX
(.fbx)
162 MB

2018_Toyota_Camry_FBX.zip
OBJ
(.obj)
154 MB

2018_Toyota_Camry_OBJ.zip
3ds Max
(.max)
21 MB

corona 5.0
2018_Toyota_Camry_MAX_CORONA.zip
Maya
(.ma)
16 MB

maya_software
2018_Toyota_Camry_MB.zip
3ds Max
(.max)
16 MB

default_scanline
2018_Toyota_Camry_MAX_STANDARD.zip
Cinema 4D
(.c4d)
13 MB

default_scanline
2018_Toyota_Camry_C4D.zip

説明

High detailed 3D model of 2018 Toyota Camry with interior.

Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 8 textures, which vary in resolution from 1024x1024px to 3072x3072px
- Windshield, rear window and front side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
- .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard renderer used

Polycounts:
.MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 147,324 faces and 164,786 vertices
MeshSmooth iteration 1: 588,246 faces and 623,696 vertices
MeshSmooth iteration 2: 2,352,984 faces and 2,423,360 vertices

.MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 147,324 faces and 164,786 vertices
Subdivision iteration 1: 588,246 faces and 623,696 vertices
Subdivision iteration 2: 2,352,984 faces and 2,423,360 vertices

.C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 147,322 faces and 164,784 vertices
Subdivision iteration 1: 588,238 faces and 623,688 vertices
Subdivision iteration 2: 2,352,952 faces and 2,423,328 vertices

.FBX and .OBJ formats (3 files included for each format):
low: 147,324 faces and 164,786 vertices
medium: 588,246 faces and 623,696 vertices
high: 2,352,984 faces and 2,423,360 vertices

.3DS format (3 files included):
low: 293,598 faces and 245,736 vertices
medium: 1,176,492 faces and 776,560 vertices
high: 4,705,968 faces and 2,765,630 vertices
Sep 13, 2020 追加日
Feb 09, 2025 最後の更新

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