2018年トヨタカムリ 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形147,324
- 頂点164,786
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
High detailed 3D model of 2018 Toyota Camry with interior.
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 8 textures, which vary in resolution from 1024x1024px to 3072x3072px
- Windshield, rear window and front side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard renderer used
Polycounts:
.MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 147,324 faces and 164,786 vertices
MeshSmooth iteration 1: 588,246 faces and 623,696 vertices
MeshSmooth iteration 2: 2,352,984 faces and 2,423,360 vertices
.MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 147,324 faces and 164,786 vertices
Subdivision iteration 1: 588,246 faces and 623,696 vertices
Subdivision iteration 2: 2,352,984 faces and 2,423,360 vertices
.C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 147,322 faces and 164,784 vertices
Subdivision iteration 1: 588,238 faces and 623,688 vertices
Subdivision iteration 2: 2,352,952 faces and 2,423,328 vertices
.FBX and .OBJ formats (3 files included for each format):
low: 147,324 faces and 164,786 vertices
medium: 588,246 faces and 623,696 vertices
high: 2,352,984 faces and 2,423,360 vertices
.3DS format (3 files included):
low: 293,598 faces and 245,736 vertices
medium: 1,176,492 faces and 776,560 vertices
high: 4,705,968 faces and 2,765,630 vertices
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 8 textures, which vary in resolution from 1024x1024px to 3072x3072px
- Windshield, rear window and front side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard renderer used
Polycounts:
.MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 147,324 faces and 164,786 vertices
MeshSmooth iteration 1: 588,246 faces and 623,696 vertices
MeshSmooth iteration 2: 2,352,984 faces and 2,423,360 vertices
.MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 147,324 faces and 164,786 vertices
Subdivision iteration 1: 588,246 faces and 623,696 vertices
Subdivision iteration 2: 2,352,984 faces and 2,423,360 vertices
.C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 147,322 faces and 164,784 vertices
Subdivision iteration 1: 588,238 faces and 623,688 vertices
Subdivision iteration 2: 2,352,952 faces and 2,423,328 vertices
.FBX and .OBJ formats (3 files included for each format):
low: 147,324 faces and 164,786 vertices
medium: 588,246 faces and 623,696 vertices
high: 2,352,984 faces and 2,423,360 vertices
.3DS format (3 files included):
low: 293,598 faces and 245,736 vertices
medium: 1,176,492 faces and 776,560 vertices
high: 4,705,968 faces and 2,765,630 vertices
Sep 13, 2020
追加日
Feb 09, 2025
最後の更新
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