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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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2019アウディA6 3Dモデル

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2019アウディA6 royalty-free 3d model - Preview no. 1
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単純な返品
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HKV Studios

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形164,904
  • 頂点184,681
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

3DS
(.3ds)
107 MB

2019_Audi_A6_3DS.zip
Cinema 4D
(.c4d)
26 MB

default_scanline
2019_Audi_A6_C4D.zip
FBX
(.fbx)
201 MB

2019_Audi_A6_FBX.zip
OBJ
(.obj)
192 MB

2019_Audi_A6_OBJ.zip
3ds Max
(.max)
36 MB

corona 5.0
2019_Audi_A6_MAX_CORONA.zip
3ds Max
(.max)
30 MB

default_scanline
2019_Audi_A6_MAX_STANDARD.zip
Maya
(.ma)
28 MB

maya_software
2019_Audi_A6_MB.zip

説明

High detailed 3D model of 2019 Audi A6 with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 14 textures, which vary in resolution from 250x250px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 164,904 faces and 184,681 vertices MeshSmooth iteration 1: 658,536 faces and 698,201 vertices MeshSmooth iteration 2: 2,634,144 faces and 2,712,505 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 164,904 faces and 184,681 vertices Subdivision iteration 1: 658,536 faces and 698,201 vertices Subdivision iteration 2: 2,634,144 faces and 2,712,505 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 164,904 faces and 184,664 vertices Subdivision iteration 1: 658,536 faces and 698,191 vertices Subdivision iteration 2: 2,634,144 faces and 2,712,491 vertices FBX and OBJ formats (3 files included for each format): low: 164,904 faces and 184,681 vertices medium: 658,536 faces and 698,201 vertices high: 2,634,144 faces and 2,712,505 vertices 3DS format (3 files included): low: 328,728 faces and 214,541 vertices medium: 1,317,072 faces and 759,697 vertices high: 5,268,288 faces and 2,877,623 vertices

Sep 29, 2020 追加日
Jun 03, 2025 最後の更新

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