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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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2020ベントレーベンタイガスピード 3Dモデル

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2020ベントレーベンタイガスピード royalty-free 3d model - Preview no. 1
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単純な返品
ベストプライスギャランティ
箱から出して動作
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HKV Studios

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形244,918
  • 頂点278,046
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

3DS
(.3ds)
191 MB

2020_Bentley_Bentayga_Speed_3DS.zip
FBX
(.fbx)
349 MB

2020_Bentley_Bentayga_Speed_FBX.zip
OBJ
(.obj)
333 MB

2020_Bentley_Bentayga_Speed_OBJ.zip
3ds Max
(.max)
90 MB

corona 5.0
2020_Bentley_Bentayga_Speed_MAX_CORONA.zip
Maya
(.ma)
81 MB

maya_hardware 2.0
2020_Bentley_Bentayga_Speed_MB.zip
3ds Max
(.max)
85 MB

default_scanline
2020_Bentley_Bentayga_Speed_MAX_STANDARD.zip
Cinema 4D
(.c4d)
77 MB

default_scanline
2020_Bentley_Bentayga_Speed_C4D.zip

説明

High detailed 3D model of 2020 Bentley Bentayga Speed with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named - Doors and trunk can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 32 textures, which vary in resolution from 796x33px to 4323x4323px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 244,918 faces and 278,046 vertices MeshSmooth iteration 1: 978,585 faces and 1,045,385 vertices MeshSmooth iteration 2: 3,914,340 faces and 4,047,397 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 244,918 faces and 278,046 vertices Subdivision iteration 1: 978,585 faces and 1,045,385 vertices Subdivision iteration 2: 3,914,340 faces and 4,047,397 vertices FBX and OBJ formats (3 files included for each format): low: 244,918 faces and 278,046 vertices medium: 978,585 faces and 1,045,385 vertices high: 3,914,340 faces and 4,047,397 vertices 3DS format (3 files included): low: 488,749 faces and 398,714 vertices medium: 1,957,170 faces and 1,285,170 vertices high: 7,828,680 faces and 4,612,831 vertices

Sep 29, 2020 追加日
Feb 09, 2025 最後の更新

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