3Dボールパズル 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形59,280
- 頂点59,400
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
In late 2012 I made this model according to TS Specifications, 5 years later I wanted to make this model available to multi-platform but specification has changed so I needed to adjust model a bit. The main difference is in UWV mapping, updated model has Unwrapping mapping and geometry is a bit optimized Original 317760 polygons in comparison to a new model with 59280 quad polygons.
However, the old model is kept here just as an archive since I didn't want to make the new product of old model. The stats and renderings are new. You can also have a look at moon model (No. 1273363) if you put the number in TS Search bar.
The model is made of 60 elements attached, UVW unwrapped, made of 2 materials (metal and non-metal) that blends together. Inner, outer and side polygons are having different ID's so you can easily apply your material. You can apply new mapping such as spherical and place your own texture.
Here are few stats about the scene.
The unit is in cm, the model is around 7.00 x 7.00 x 7.00 cm or 2.76 x 2.76 x 2.76 inches.
Resizing model should not be a problem.
Puzzle_Moon
Polys: 59,280
Verts: 59,400
4K textures (both DC PBR) are available to download a separate file. Please extract in the same folder as model files.
DC (Production Environment) 4K Textures for each model group
Diffuse 4096x4096
Glossiness 4096x4096
Specular (reflection) 4096x4096
Normal Map (bump) 4096x4096
PBR (Real Time Engines) 4K Textures for each model group
Base Color (albedo) 4096x4096
Roughness 4096x4096
Metallic 4096x4096
Normal 4096x4096
AO 4096x4096
The scene is lit with one HDRI Image 2000 PX x 1000 PX
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NOTES
All model formats are saved as Subdivision 0 means you can use Subdivisions in your favorite program.
This is 3D Model, when you purchase it you will be able to download all models and textures!
Images are NOT ALLOWED to use without model purchase, Thank you.
.DAE, .FBX, .OBJ .3DS are not native formats so it is possible that your program doesn't show textures (such as blender) you will need to apply textures or you can contact Technical Support.
If you have any problems with model conversion please contact Technical Support.
Please rate model and also I invite you to comment it ;), Thanks.
Nov 12, 2021
追加日
Nov 12, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。




























