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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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古代遺跡#4 3Dモデル

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単純な返品
ベストプライスギャランティ
箱から出して動作
1,103 訪問
SPACESCAN

仕様

  • ジオメトリpolygonal
  • 多角形429,785
  • 頂点219,619
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnone

フォーマットとファイル

3DS
(.3ds)
150 MB

3DS.zip
Blender
(.blend)
50 MB

ANCIENT RUINS 4.blend
Sketchup
(.skp)
302 MB

ANCIENT RUINS 4.skp
Collada
(.dae)
299 MB

DAE.zip
FBX
(.fbx)
301 MB

FBX.zip
3ds Max
(.max)
158 MB

other
MAX.zip
OBJ
(.obj)
150 MB

OBJ.zip

説明

Ancient Ruins #4 Indianna Jones style ancient ruins, winding tunnels and hallways with beautifully mapped natural textures. This can be used for inspiration when designing gaming levels and film scenes. General Info Scans made of real places with photo mapped textures on all polygons provide easy to use models in a variety of applications. Some models aren't perfect because the scanner cannot be placed in every location but all models are to scale in the real world. The possibilities are endless when lighting, game characters, and other assets of yours are placed within, and great for Unity & Unreal Engine 4. Textures have all lighting baked into itself, simply because of the way scanning real spaces works however when used well they can really create something unique and different for you. All imagery shown is lit 'flat', no shaders or lights have been added so it is only the photomaps on the geometry you can see (with polygon mesh shown too). The mesh is editable and comes all in one group. The textures are contained within the model and the root folder (named accordingly to the model processing). The goal of providing these models and assets for you is use within your own game development, level design, film animatics, storyboarding, architectural design, historic study, educational use and much more.
Sep 25, 2018 追加日
Dec 20, 2021 最後の更新

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