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Apple Realistic Red Common 03 3Dモデル

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Apple Realistic Red Common 03 royalty-free 3d model - Preview no. 1
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単純な返品
ベストプライスギャランティ
箱から出して動作
7 訪問
Litarvan

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形266
  • 頂点266
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

3DS
(.3ds)

Apple_Y_02_3ds.rar
3ds Max
(.max)
17 MB

default_scanline
Apple_Y_02_2012_Standard_max.rar
3ds Max
(.max)
12 MB

vray 2
Apple_Y_02_2012_V-Ray_max.rar
FBX
(.fbx)

Apple_Y_02_fbx.rar
OBJ
(.obj)

Apple_Y_02_obj.rar
OBJ
119 MB

Apple_Y_02_TIF_textures.rar

説明

- V-Ray and standard materials - Hi-Res Realistic product - Compatible with 3ds Max 2009 and higher versions. Maps in max archives: Diffuse 4096*4096px JPG Normals 2048*2048px JPG 32 bit Displacement 8192*8192px exr 16 bit Displacement 2048*2048px jpg These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.) Nevertheless if you want 100% quality, you can download the separate hires TIFF textures archive, which contains: Diffuse 8192*8192px TIF Normal 8192*8192px TIF Displacement 16bit 8192*8192px TIF Displacement 32bit 8192*8192px EXR (in 2012 version) - Different formats avaiable (max, obj, fbx, 3ds) - Correctly scaled accurate representation of the original object, no additional work needed. If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc. Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
Nov 11, 2019 追加日
Mar 07, 2022 最後の更新

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