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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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木製ハンドル付x 3Dモデル

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単純な返品
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3DVoid

仕様

  • ジオメトリpolygonal
  • 多角形252
  • 頂点249
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

Blender
(.blend)

cycles
AXE_Blender.blend
Collada
(.dae)

AXE_COLLAD.dae
FBX
(.fbx)

AXE_FBX.fbx
OBJ
(.obj)

AXE_OBJ.obj
OBJ
9 MB

Unity Textures.rar
OBJ
9 MB

UE4 Textures.rar
OBJ
9 MB

Standard Textures.rar

説明

Axe - PBR, Low poly - game ready. Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3 Contains: 1 Axe -> 249_verts, 257_faces, 490_tris Texture Workflow: Metallic Texture Sets: Standard, Unity, UE4 Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed) [For texture setup read my short tutorial at the end of this description] Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL] Real-world size: 30x6x85cm System units: centimeters NOTE: I only provide you with Unity and Unreal Engine Textures and Not project examples. You have to Drag in, Textures and file formats into your project yourself. NOTE: Screenshots that are taken in unity and UE4 are in default projects, no lighting or anything has been altered. Depending on your project's settings results may be different or even better. _UE4 Textures Setup_ Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map) Double click Roughness-AO-Metallic and disable sRGB. Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs. [Some of my assets don't have a normal map, so proceed without it] Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before) Connect RED channel to AO GREEN to Roughness BLUE to Metallic That's it. Unity Note__ To change to Linear Color Space: I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear.
Mar 20, 2020 追加日
Dec 06, 2021 最後の更新

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