アザワク犬(毛皮)(アニメーション) 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形37,728
- 頂点18,933
- テクスチャYes
- 堅いYes
- アニメ化Yes
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
High Detailed Photorealistic Azawakh Dog(FUR)(ANIMATED).
Modeling in 3ds max 2013 and rendered with Vray 2.3.
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The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable.
The model is fully rigged and animated.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 60 cm.
Teeth,eyebrows,whiskers,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2013.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
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The Azawakh_FUR_max.zip contains 4 .max files:
01.Azawakh_FUR_skin_pose.max
02.Azawakh_FUR_Spline_curves.max
03.Azawakh_FUR_run_cycle.max
04.Azawakh_FUR_walk_cycle.max
Vray renderer 2.3 setup and materials.Includes Vray-materials.
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High resolution textures (color and hair and fur maps):
Azawakh_body_bump_map.jpg (4096x4096)
Azawakh_body_color_map.jpg (4096x4096)
Azawakh_body_reflection_map.jpg (4096x4096)
Azawakh_eye.jpg (900x900)
Azawakh_teeth_base_color.jpg (1024x1024)
Azawakh_teeth_base_reflection.jpg (1024x1024)
dog-tongue.jpg (1024x1024)
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Vertices :18933
Polygons :37728
NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
Sep 28, 2020
追加日
Sep 30, 2022
最後の更新
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