バースツール(革) 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形4,876
- 頂点4,850
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
-Ready to use, no setups, plugins, hidden or unwanted objects; just drop it into your scene (V-Ray scene with light setup and cameras (used for product images) also included).
-Compatible with every 3D software, variety of formats, V-Ray and PBR textures.
-Real world scale (units:centimeters)
-Correct pivot for placement, x0,y0,z0
-Proper UV unwrap, no overlap.
-Max scene organized by layers, proper naming for all objects, materials and textures.
-Single object
-Game Ready (.uasset & .fbx)
-Subdividable
Formats:
-3DS Max V-Ray (.max) - ready to use, just drop it into your scene. Studio scene with light setup and cameras, used for product images, is also included.
-3DS Max mentalray (.max) - ready to use, just drop it into your scene. Studio scene has light setup, but no cameras, 3DS Max Physical Material is used.)
-V-Ray mesh (.vrmesh and .vrmat) - for all 3D software that support V-Ray 3 and later. Materials and mesh are transitioned seamlessly, no setups will be required on your part.
-FBX standard (.fbx) - textures and materials embedded, standard shader (Diffuse, Normal, Specular). Compatible with every 3D software.
-OBJ (.obj) - C4D preset, .mtl included, textures included.
-3D Studio (.3ds) - textures included
-FBX triangulated (.fbx) - triangulated mesh, lightmap UV channel, textures and materials embedded, PBR; useful for game engines.
-Collada (.dae) - triangulated, textures included.
-Unreal Engine 4.19+ (.uasset) - everything is setup, just drop it into your projects Content folder.
Texture list (.png, 4096x4096, V-Ray and PBR):
Bar_Stool_Leather_Diffuse
Bar_Stool_Leather_Glossiness
Bar_Stool_Leather_ior
Bar_Stool_Leather_Reflection
Bar_Stool_Leather_Normal
-PBR textures included (BaseColor, Normal, Metalness, Roughness, AO).
V-Ray textures = ~20MB, PBR = ~25MB
Modern bar stool with leather seat. Highly detailed, there are welding joints where steel parts intersect for added realism.
Created with 3DS Max 2017, rendered using V-Ray 3.6
May 24, 2020
追加日
Jan 01, 2026
最後の更新
レビュー
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氷を砕いた最初の人になろう。














