くまの動く動物のリアルタイム 3Dモデル
1
仕様
- ジオメトリpolygonal_quads only
- 多角形2,882
- 頂点3,118
- テクスチャYes
- 堅いYes
- アニメ化Yes
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
3d model of the brown bear. Ready for use in real-time Applications, Visualization, Digital art production.
3d mesh of the model contains only square polygons and adapted for mesh smoothing.
Model rigged using CAT (Character animation toolkit) and 'skin' modifier, 3ds MAX 2011 and higher no plug-ins needed.
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CAT Layer Manager contains three Animation Layers. To put the reindeer to initial pose (skin pose) You can delete all Animation Layers from CAT Layer Manager.
1 static pose and 2 animation sets included and defined in frames 0-77:
1) static pose (0-5)
2) walk loop (6-56)
3) run loop (57-77)
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Bear 3d model polycount statistic:
-Polys: 2882
-Tris: 5764
-Vers: 3118
The Max-file contains skinned 3d-model of Bear, CAT-skeleton and three omni lights
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Used texstures:
-Diffuse color map
-Specular map
-Normal bump map
All texture size - 4096px
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Product files:
-bear_animated.zip (including "bear-animated.max", "bear-d01.tga", "bear-n01.tga", "bear-s01.tga")
-bear-animated.FBX
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Preview images rendered in Marmoset Toolbag real-time engine V1.06
Animation preview grabbed from 3ds max viewport used realtime DirectX shader
Sep 28, 2020
追加日
Apr 27, 2023
最後の更新
レビュー
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氷を砕いた最初の人になろう。


















