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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学

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ベルベルテント4 3Dモデル

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単純な返品
ベストプライスギャランティ
箱から出して動作
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Steno Scarduelli

仕様

  • ジオメトリpolygonal_quads only
  • 多角形157,044
  • 頂点85,593
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

X file
(.x)
3 MB

BT4_DirectX.rar
3DS
(.3ds)
1 MB

BT4_3ds.rar
FBX
(.fbx)
4 MB

BT4_Fbx.rar
OBJ
(.obj)
2 MB

BT4_Obj.rar
Blender
(.blend)
21 MB

cycles
BT4_Blend.rar
Blender
26 MB

BT4_Textures_V-Ray.rar
Blender
20 MB

BT4_Textures.rar

説明

A huge Berber tent model, fit for general visualization but not for games. Modelled in Blender in real world scale (metric system). This tent is roughly 3.1 meters tall and 11. meters wide, based upon a wild guess. Rendered and issued in polygonal form. Geometry is full quads. Side covers geometry is fit for subdivision. Polycount refers to triangles. Exported at the origin with frozen transforms. This model is completely unwrapped with a mix of ovrlappin/non overlapping UVs. Overlapping isles include nails, ropes, stones, some cloth details and the fabric knots used to stitch covers together. Rugs and fabric are non overlapping. Objects, textures and materials are logically named with matching names. Each object only has one material applied. Five objects, five materials, five sets of 2048x2048 .Jpg textures. Each set includes Base Colour, Roughness, Heigth, Metalness, Ambient Occlusion and Normal maps (OpenGl). The source Blender file comes with packed textures. Textures for exchange formats are zipped in a dedicated archive in the Support Section. A second dedicated archive contains the same PBR textures sets for V-Ray. The Blender Cycles materials might need rebuilding when imported into an application other than Blender, but are exported correctly to .Fbx as a Phong material. The HDRI file I used in my renders is included. This file is distributed under license CC0 and credits go to the fine owner of HDRIHaven.
Jun 18, 2020 追加日
Nov 05, 2021 最後の更新

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