本 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形150
- 頂点122
- テクスチャYes
- 堅いNo
- アニメ化Yes
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
*Fixed OBJ file material - please let me know of any problems.
Open book with turning page. Low poly count (see below) makes this model perfect for gaming (RPG/FPS etc). Good enough for close to player reading.
- No tessellation, turbosmooth or subdivisions - all hand modelled and clean.
- No overlapping faces, floating vertices/edges, inverted edges, inverted or non-unifies normals, etc).
- 4 morph targets (included in the scene - hidden layer) are used to create a multistep morph to turn the page.
- Fully unwrapped - separate UVs for page pairs (so cycling textures can be used to simulate flicking through the book at page turns); and separate cover UV and for page edges. No overlaps. All UV rendered to TIFF for easy retexturing in your favourite art package. Professional 3rd party unwrapper used to remove stretching.
- Careful consideration to poly layout on spine to allow for top and bottom titling (title and author usually), and easy change thereof, without stretching.
- Curved outer spine and pages curve in to inner spine.
- Normal map provides dent either side of the spine, wear at high wear points (spin, corners, slight wear to face around main title, etc), as well as cover and page edge surface-texturing, to add realism.
- All materials in single multi-material for ease of access and efficient material editor slot usage.
- No special plug-ins required. Rendering using MentalRay as included in 3DS Max.
- Real world scale: Hardback Book [including cover] - Width: 53.5cm (open), Height: 30.5cm, Depth: 3cm (page turn morph at zero).
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Included:
=========
- Book Model with single multi-part morph
- 4 Morph Targets
Image Files:
for each: Cover [2048 by 2048], Page Edges [1024 by 1024]
- UV template (TIFF).
- PSD master
- Diffuse map
- Spec map
- Normal map
- Height Map (not used in the material, but provided as extra - normal map used in preference, but material uses Bump/Normal with blank Bump slot, so can easily be applied)
- Ambient Occlusion (not used in the material, but provided as extra)
- Displacement Map for Page Edge only (not used in the material, but provided as extra).
for each: Page 0 and 1 [1024 by 1024], page 2 and 3 [1024 by 1024]:
- UV template (TIFF).
- PSD master - Wear applied to page text to show aged ink, and yellowing/stain splat map applied to paper backdrop - all to lend realism.
- Diffuse map
All in all 17 image files provided.
NB: PSD files are not used directly in the material in Max. PSD holds, as applicable : Diffuse (may be named COLOUR), SPEC and HEIGHTMAP. Each in a separate folder. UV template is also present in a hidden layer. All layers are named.
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Single object, single element (to specifically select pages, use select by texture id feature in poly edit: 1=Cover, 2=Page Edges, 3=Page zero (left inside cover), 4=Page one (left side of turning page), 5=page two (right side of turning page), 5=Page three (right inside cover/rest of pages)
Nov 13, 2019
追加日
Oct 23, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。












