漫画の男 - 少年 - アバター -- IK および FK リグ 3Dモデル
仕様
- ジオメトリpolygonal_quads only
- 多角形15,090
- 頂点15,451
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
|| Cartoon Character with IK and FK Rig || *** MAIN *** - Originally created with Blender - This model can be used in commercial projects and there is no requirement to give credit - There are 2 .blend files, one with FK Rig and the other with IK Rig, there is also one .fbx file with FK Rig and without subdivision applied on its mesh - The Polygon & Vertices totals represent the mesh without subdivision *** SPECS *** - This model has a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/face expressions
- In the IK version you can choose to switch arms and/or legs to FK and you can add/hide elements fron the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)
- The body material is based on a diffuse and normal map textures with 4096 x 4096 resolution
- The hair, eyes, teeth and tongue materials are based on a diffuse textures with 2048 x 2048 resolution - No addons or plug-ins needed for the .blend files - The mesh has a clean geometry based on loops & 'only' quads - The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- The mesh has a clean and well distributed UV Mapping (without overlapping)
- The Preview image is rendered using Eevee rendering engine - The blend file is ready to render exactly like the preview image
レビュー
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氷を砕いた最初の人になろう。


















