洞窟 3Dモデル
仕様
- ジオメトリpolygonal
- 多角形46,448
- 頂点23,827
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
HIRES MODEL OF A CAVE >>> Scene Information - The scene is prepared for vray - The scene uses Linear Workflow - All maps are in the 3dsmax zipfile - All previews are render outputs (only the main image was altered in photoshop) - The scene includes the lightsetup - Polycount in viewport: polies: 46,448 / vertices: 23,827 - Polycount for render: 2,917,232 >>> Geometry - All objects are named and organzied with layers - The TS iteration define the Level of Detail. Decrease the value to safe polies; the rock will be smoother then. - The stack is still available - The depth of the cave is ~200m >>> Materials - All maps are in the 3dsmax zipfile >>> Lightsetup - The scene uses vraysun/vraysky and a vraycamera - The scene is set up for LWF - Direct lights fake caustic with a projector >>> Formats - 3dsmax Design 2010 >>> Please check out my catalogue for more hires and realistic models >>> If you like this model I would kindly ask you to rate it >>> This is a computer generated 3d model - it is not a real life object.
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氷を砕いた最初の人になろう。












