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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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ブックマークを削除しました

クリップボードフォルダー 3Dモデル

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クリップボードフォルダー royalty-free 3d model - Preview no. 1
クリップボードフォルダー royalty-free 3d model - Preview no. 2
クリップボードフォルダー royalty-free 3d model - Preview no. 3
クリップボードフォルダー royalty-free 3d model - Preview no. 4
クリップボードフォルダー royalty-free 3d model - Preview no. 5
クリップボードフォルダー royalty-free 3d model - Preview no. 1
クリップボードフォルダー royalty-free 3d model - Preview no. 2
クリップボードフォルダー royalty-free 3d model - Preview no. 3
クリップボードフォルダー royalty-free 3d model - Preview no. 4
クリップボードフォルダー royalty-free 3d model - Preview no. 5
単純な返品
ベストプライスギャランティ
箱から出して動作
19 訪問
Syrak Models

仕様

  • ジオメトリpolygonal_quads only
  • 多角形4,060
  • 頂点4,068
  • テクスチャNo
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnone

フォーマットとファイル

Blender
(.blend)

Clipboard BLEND.zip
Collada
(.dae)

Clipboard DEA.zip
FBX
(.fbx)

Clipboard FBX.zip
OBJ
(.obj)

Clipboard OBJ.zip

説明

MODEL DESCRIPTION This is a clipboard. This clipboard has been set up so it can be animated. The hanging hook the spring clip and the folder can be open. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model one object. The model is set to real world scale. The origin ha been placed at the base of the object. There are 7068 vertices. There are 7060 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. Blender file has a basic rig. TEXTURES / MATERIALS There are no diffuse textures. There are materials only. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 17, 2019 追加日
Oct 01, 2022 最後の更新

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