クリケットヘルメット 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形19,268
- 頂点19,293
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
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The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray.
Fidelity is optimal up to a 2K render. Renders have no postprocessing. We take care to build the smallest detail in the model to ensure the best results. These things are not in others.
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File Formats:
+ 3ds Max 2012 + Vray 2.0 full setup lighting, camera
+ 3ds Max 2012 standard
+ Cinema 4D R12 standard ( materials and textures was setup )
+ Maya 2012 standard ( materials and textures was setup )
+ Lightwave 11 ( materials and textures was setup )
+ FBX 2012
+ OBJ 2012
+ 3DS 2012
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Features:
+ No isolated vertices
+ No coincident vertices
+ No coincident/coplanar faces
+ Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision )
+ Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.)
+ Real-world scale ( We make 3d model from actual size and images reference. It is best for making video intro, marketing, animation, games... )
+ Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. )
+ No special plugin needed to open scene.
+ 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
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TEXTURES:
- Textures highquality, enough for close-up render ( 2048-4096 pixels )
- UVWs mapping with mixed: overlapping and non-overlapping
- No texture paths referenced by the model. All texture paths were stripped from the model.
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Thanks you for attention. Hope you can find proffesional model for your works.
Jul 13, 2020
追加日
Sep 28, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。






















