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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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カトラリーローズ柄 3Dモデル

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カトラリーローズ柄 royalty-free 3d model - Preview no. 1
カトラリーローズ柄 royalty-free 3d model - Preview no. 2
カトラリーローズ柄 royalty-free 3d model - Preview no. 3
カトラリーローズ柄 royalty-free 3d model - Preview no. 4
カトラリーローズ柄 royalty-free 3d model - Preview no. 1
カトラリーローズ柄 royalty-free 3d model - Preview no. 2
カトラリーローズ柄 royalty-free 3d model - Preview no. 3
カトラリーローズ柄 royalty-free 3d model - Preview no. 4
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Syrak Models

仕様

  • ジオメトリpolygonal_quads only
  • 多角形10,764
  • 頂点10,769
  • テクスチャNo
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnone

フォーマットとファイル

Blender
(.blend)

Cutlery rose 01 BLEND.zip
Collada
(.dae)

Cutlery rose 01 DEA.zip
OBJ
(.obj)

Cutlery rose 01 OBJ.zip

説明

MODEL DESCRIPTION This cutlery set. One knife. One fork. One tea spoon. One dessert spoon. One soup spoon. Highly detailed model. This model is designed by Syrak Models and is original. MESH The model is five objects. One knife. 2935 verts 2934 polys One fork. 2245 verts 2244 polys One tea spoon. 1863 verts 1862 polys One dessert spoon 1863 verts 1862 polys One soup spoon. 1863 verts 1862 polys The model is set to real world scale. All object origins have been placed at the base of the objects. All objects have been place at world centre, when you open the file all objects are placed on top of each other this is done to keep any errors from happening regarding the position of the origin point. Just select each object and move to desired position. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS There are no diffuse textures. There are materials only. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Apr 19, 2018 追加日
Feb 04, 2022 最後の更新

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