砂砂漠の地形 3Dモデル
仕様
- ジオメトリpolygonal_quads only
- 多角形819,200
- 頂点410,881
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
3D MODEL OF SANDY DESERT TERRAIN :: Scene Information :: 3dsmax 2015 V-Ray 3.60.03 LWF maps: yes, included shader: VRrayMtl the area is 75x75km wide ideal for areal shots at a higher altitude :: Geometry :: metric system [cm] layers are used subdivided and displaced geometry stack is not collapsed use the Turbosmooth modifier to reduce/increase the polycount and level of displacement polycount of 819.200 is 5 Turbosmooth iterations for displacement :: Materials :: V-Ray materials maps are included :: Lightsetup :: daylight system (included) the shadow is baked into the diffuse texture due to satellite images the scene uses VRayAerialPerspektive for its distance fog :: Formats :: 3dsmax 2015 OBJ (collapsed mesh) FBX (collapsed mesh)
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氷を砕いた最初の人になろう。















