砂漠のジャングル 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形2,770,128
- 頂点1,439,121
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
HIRES MODEL OF A DESERT WITH VEGETATION
>>> Scene Information
- the scene is prepared for vray
- the scene uses Multiscatter as Plugin. you need to have this plugin installed to render the palmtrees!
- the scene uses Linear Workflow
- all maps are included
- all previews are renderoutputs
- the scene is modelled in [cm]
- the main preview images shows the scene with some post effects
- polies: 2.770.128
- vertices: 1.439.121
>>> Geometry
- the stack of the desert is still available.
- the palmtrees are midres resolution and scattered using the plugin Multiscatter
- there are several types of palmtrees with different materials and bent trunk for variation
- the palmtrees are scattered with 2 Multiscatter objects
- all objects are named and organized with layers
- the area is ~500x500m
- the borders are flat, so you can tile the terrain...from a higher camera you will be able to see these borders.
>>> Materials
- all maps are included
- use asset tracking to point to the maps folder
- all materials are named
- the palmtrees use a multisubobject material
- the desert uses 3 uvw maps:
...uvw channel 1 and 2 are the textures painted via vertexpaint
...uvw channel 5 is for the distribution of the palms
>>> Lightsetup
- the scene uses a vraysun with vraysky and a vraycamera
- the scene is set up for LWF
- you can open the scene and render to receive the very same result as shown in the preview images.
>>> Formats
- the native format is 3dsmax Design 2013. It was safed for 3dsmax 2010.
>>> please check out my catalogue for more landscape models
>>> the desert is also available without the trees!
>>> if you like my models I would kindly ask you to rate it
>>> this is a computer generated 3d model - it is not a real life object.
Sep 28, 2020
追加日
Apr 29, 2022
最後の更新
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氷を砕いた最初の人になろう。















