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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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エルフの剣 3Dモデル

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単純な返品
ベストプライスギャランティ
箱から出して動作
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Andreea Flavia

仕様

  • ジオメトリpolygonal
  • 多角形2,356
  • 頂点2,413
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

(.unitypackage)
126 MB

Elven Sword.unitypackage
(.unknown)
8 MB

Elven Sword (512).sbsar
(.unknown)
4 MB

Elven Sword (1024).sbsar
FBX
(.fbx)
1 MB

Elven Sword (2009).fbx
Maya
(.ma)
1 MB

mentalray 2013
Elven Sword (2013).ma
3ds Max
(.max)
1 MB

mentalray 2013
Elven Sword (2013).max
Maya
(.ma)

mentalray 2016
Elven Sword (2016).ma
3ds Max
(.max)
2 MB

mentalray 2017
Elven Sword (2017).max
(.unknown)
6 MB

Elven Sword (2048).sbsar
(.unknown)
16 MB

Elven Sword (4096).sbsar

説明

The model comes in Autodesk Maya 2013 and 2016 version and 3DS Max 2013 and 2017 and a Unity 5.3.4 Package. The package includes four Substances, for different resolutions (4096x4096, 2048x2048, 1024x1024, 512x512), with custom parameters that allows you to add different kinds of damage to the entire sword and a parameter that allows the change of the normal map orientation (from OpenGL to DirectX and vice-versa) very quick and easy. Also I included twelve maps with a 4096x4096 resolution, the maps come in two versions, clean and damaged, that means that the clean maps will create a clean sword, the damaged maps will create a sword with damage (wear, scratches etc), the maps that are not marked as clean or damaged can be used for both versions. The maps are for: Base Color; Normal (both OpenGL and DirectX); Metallic Roughness Emissive Ambient Occlusion The model has only one material and clean unwrapped UV's. The 2013 version files and the FBX have only the Base Color, Normal Map and the Emissive maps linked since they don't accept PBR materials. 3D viewer: skfb.ly/OHvu
Aug 01, 2020 追加日
Dec 01, 2021 最後の更新

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