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F-14D スーパートムキャット装備 3Dモデル

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仕様

  • ジオメトリpolygonal_ngons used
  • 多角形841,818
  • 頂点1,401,329
  • テクスチャYes
  • 堅いYes
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

Blender
(.blend)
138 MB

cycles 2.77
F-14D_Final.zip

説明

*** Please Read Before Purchasing ***

This is a detailed, high-resolution model of the F-14D Tomcat. As you can see from the product details on the right, this is a huge model. The radar, gun, landing gear bays, cockpit, etc are highly detailed. Most of these areas will not be visible when the aircraft is "flying", of course, so you can remove these objects from your scene to improve rendering efficiency. The following items are rigged:

- Wing sweep

- Control Surfaces (flaps/slats/spoilers)

- Air Brakes- Hydraulic pistons/actuators

- Nose cone (Radome)

- Intake ramps (3 per side)

- Horizontal/Vertical Stabilizers

- Landing gear (deploy/retract)

- Steering (nose gear)

- Suspension (all landing gear)

- Exhaust nozzles ("Turkey Feathers")

- Ladder (Extend/Retract)

- Refueling probe (Extend/Retract)

- Tailhook

The following textures are included in .png format. All textures are packed within the Blender file;

- Main_Body_Color_Map (6000x6000)

- Main_Body_Spec_Map (6000x6000)

- Accessory_Textures (2048x2048)

- CP_Labels (4096x4096)

- Fuselage_Decals (4096x4096)

- Missile_Textures (1024x512)

- Panel_Screws_Map (6000x6000)

- Tileable_Paint_Color (3000x3000)

- Tileable_Paint_Spec (3000x3000)

IMPORTANT: I am only selling this model in Blender (.blend) 2.77 format. Please read the following notes carefully:

1.) The rigging was done using constraints in Blender 2.77. It will only work exactly as created in Blender versions 2.77- 2.80.75. Beyond that, some parts may be misaligned or oriented incorrectly when you open the model. Adjustment to the rigging system/constraint axes may be required.

2.) If you are exporting the model, you may be able to export the materials slots. The materials themselves, however, will have to be recreated. The rigging will also not carry over and will need to be redone.

3.) Blender allows the use of multiple UV maps. This enables certain parts of the texture (like the tiny lettering on decals) to have a higher resolution than the base textures beneath them. This is a great feature, but not every program supports multiple UV maps. Even if yours does, the maps themselves may not transfer correctly.

4.) This model uses N-Gons where permissible (hard/flat surfaces). Some external programs do not support this.

Enjoy!

Sep 16, 2020 追加日
Oct 10, 2023 最後の更新

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