F-35B ライトニング II - 高解像度のコックピットを搭載 3Dモデル
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仕様
- ジオメトリpolygonal
- 多角形62,506
- 頂点64,677
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
*UPDATED 28-MARCH-2025 (Some problems have been fixed. The model has been integrated and checked in unreal engine 5.5.improved texture quality) *
Real World Scale !
15m Length of plane.
Animation Ready !
Easy control for animations !
all parts rigged ! (only blender)
Optimized for: high end animation, and still display projects.
Ultra fast render with new 'Eevee' engine
Fully rigged all parts with zero collision: see pictures for rig (rigged parts can control with empties x direction)
1 - front and back gears - rigged
2- top, buttom and side-buttom hover panel - rigged
3- all the flaps are rigged and properly adjusted to the wind when the aircraft rotates.
4- engine exhaust - rigged
5- cocpit panel - rigged
6- buttom rocket hatch - rigged
7- ladder hatch - rigged
8- pilot
9- Full bacground HDRI Texture
airplane polygon count : 62.506 (full body include cocpit)
leg polygon count : 33.214 (each leg
Fully textured and uv-mapped (non overlapping)
f35b body -7000x7000 pixel (color, metalic, roughness, specular, normal)
bombs - 5000x5000 pixel (color, metalic, roughness, specular, normal)
front and back gears - 4096x4096 pixel (color, metalic, roughness, specular, normal)
cocpit - 5000x5000 pixel
The model was made on Blender and works smoothly on the blender. Rigging works on blender, rig can be transferred to other programs, but it belongs to you. Final Renderings were made on blender, both cycles render and eevee render. It is your responsibility to get the same results in other programs.
Sep 17, 2020
追加日
May 20, 2025
最後の更新
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