グラスファイバーボート 3Dモデル
0
仕様
- ジオメトリpolygonal_tris only
- 多角形1,404
- 頂点698
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Model is meant to be used as a background prop in Real-Time Games.
GENERAL
- Unity Engine Ready
- Source Engine Ready
- Low Poly
- PBR (M/R)
Model uses a single material & is a single object.
Units are based on the Metric-system, scaled to real-world.
Pivoted appropriately for easy placement.
Everything is named with utmost care.
Transforms have been reset.
Everything is thoroughly tested.
TEXTURE MAPS
- BaseColor
- Metallic
- Roughness
- Normal
- Ambient Occlusion
2048 x 2048 (All of the above)
Most formats are PNG & Few are TGA where Alpha channel is required.
PSD included.
DIMENSIONS
Height 1.1 M
Length 6.5 M
Width 2.2 M
FILE FORMATS
+ Blend (Blender)
+ UnityPackage (Unity Engine)
+ SOURCE SDK (VALVe Source Engine)
+ FBX (Autodesk FBX)
+ 3DS (3D Studio)
+ Dae (Collada)
+ Obj (OBJ)
+ PSD (Photoshop)
ADDITIONAL INFORMATION
Normal map was baked from Hi-Poly model onto a triangulated Low-Poly model. Therefor the model is made of only Triangles due to the model being meant for Real-Time games.
The UnityPackage contains a Metallic map with Roughness map stored in its Alpha channel.
Utilizes a Tint mask for Source Engine allowing for extremely quick and efficient color changes directly in the SDK.
Oct 02, 2019
追加日
Jul 02, 2023
最後の更新
レビュー
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氷を砕いた最初の人になろう。

































