懐中電灯01 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形576
- 頂点333
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Flashlight 01 is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (1 Object)
-flashlight01
-644 Total Tris
-576 Total Polys
-333 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 3'' x 3'' x 8''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
1024x1024 diffuse, specular, gloss, normal, and AO (ambient occlusion) maps
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped
* The glass cover will probably need to have a separate material for translucency to work properly in a game engine. Alternatively, you could just delete the glass cover.
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 01, 2019
追加日
Feb 24, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。











