The glass in the preview images was rendered with cycles render. If not using Blender Cycles Render to render the object, the glass material will have to be set within the rendering software of choice.
A mid poly model of a glass food container.
Formats included: .blend, .fbx, .obj
Cycles materials for .blend
Mudbox materials for .fbx (FBX: does not contain glass material, uses same material as plastic for the glass)
Textures are provided in .tga format with 2048x2048 resolution.
Roughness map provided (2048x2048), it is applied to roughness in blend for the plastic.
No normal maps were used.
Textures for plastic included:
Preview images rendered in cycles render engine.
A render-ready sample scene of the fourth preview image is provided in blender format.