死神の鎌 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形23,505
- 頂点23,682
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
High detailed Grim reaper scythe.
The model was originally modeled in 3ds Max 2018, textured in Substance Painter and rendered with Corona renderer 2.
For better compatibility model saved in 3ds Max 2015.
Also materials were converted to v-ray renderer.
FEATURES
-Nice, clean topology with quads-only polygons. No n-gons or triangles.
-All support loops are in place, which means perfect model subdivision for better/smoother result.
- Model was builded in real world scale on millimeteric unit system (scene units - millimeters).
-Actual model size is: ~230 mm length, ~1100 mm width, ~2000 mm height.
- Model is fully textured with all materials applied.
- All model elements are grouped in a one group on a single layer, so it's easily to moving all objects in model together and merge in scene.
- No unexpected objects in scene. Lights, cameras, hdri are not included.
NOTES
-It's strongly recommended to apply at least 1 subdivision level (like turbosmooth in 3ds max) before rendering
-As Corona renderer (v-ray) is 3rd party render, you must have them or higher version to render this model as it is.
- All texture paths are stripped from the model, so just place .max file and textures in a same folder.
- .zip texture archive contains some textures that are not used in model but may be useful in other renderers.
- For other renderers small texture adjustment may be needed.
-Only .max files has materials and grouping, .obj and . fbx files haven't any materials or grouping.
-No post production on preview images.
-In order to render model from file as in preview images need to set lights and/or hdri
MATERIALS
Grim_reaper_scythe 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png
Dec 22, 2019
追加日
Jan 29, 2022
最後の更新
レビュー
この商品のレビューはまだありません。
氷を砕いた最初の人になろう。

















