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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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食料品 - クーラー01 3Dモデル

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BlueBrain

仕様

  • ジオメトリpolygonal
  • 多角形19,424
  • 頂点25,822
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップNo
  • ラップされていないUVunknown

フォーマットとファイル

3DS
(.3ds)
1 MB

BB - Grocery - Cooler 01.3DS
(.cob)
1 MB

BB - Grocery - Cooler 01.cob
FBX
(.fbx)
4 MB

BB - Grocery - Cooler 01.fbx
Lightwave
(.lwo)
1 MB

BB - Grocery - Cooler 01.lwo
3ds Max
(.max)
2 MB

BB - Grocery - Cooler 01.max
Maya
(.ma)
2 MB

BB - Grocery - Cooler 01.mb
OBJ
(.obj)
2 MB

BB - Grocery - Cooler 01.obj
(.unknown)

BB - Grocery - Cooler 01.rh
Softimage
(.xsi)
3 MB

BB - Grocery - Cooler 01.xsi
Softimage

BB - Grocery - Cooler 01 - MAPS.zip

説明

The BlueBrain3D grocery collection features low polygon models optimized to look great but render fast. EASY MATERIALS Our new standard for material setup is to use as few texture maps as possible and the most basic materials possible so you can achieve good results immediately. Even though there are dozens of unique items in this model set, they all reference only a few texture maps so there"s not many materials to manage or customize. FAST RENDERS It"s possible to achieve more realistic results with sophisticated shaders, advanced lighting and renderers like VRay - but those improvements come at a significant cost in terms of render time. We worked with basic materials only, no procedural maps, no Fresnel shaders, no advanced lighting – all optimized to keep render speed fast yet produce fairly realistic results. WELL ORGANIZED Objects are to scale (or very close), all materials are well named, all texture maps are well named and organized, all reflection maps reference the same map so you can easily change reflections on all materials - and we took care to test the converted formats to insure the conversions were successful. We"re confident you"ll find the models easy to work with and customize to your needs. DISCLAIMER As low poly models they are not intended for tight close-up renders. The models were produced in MAX and converted to other formats. Some customization of lighting, reflections, environment, render settings etc will be required to achieve identical results to preview images. SUPPORT We"re confident the models will import correctly, take a minimum amount of effort to integrate and customize in your scene, and will render well. If you encounter any difficulties or require the models in another format, let us know and we"ll do our best to help quickly - we know the deadline is always near.
Sep 14, 2018 追加日
Jan 25, 2022 最後の更新

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