H1ハロゲン車の電球 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形31,465
- 頂点31,466
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
This is realistic model of H1 Halogen Car Light Bulb made in quads only and textured for RT (Unity, Unreal) and DCC (mental Ray, V-Ray)
Model is grouped by 3 models and one Vray Light Mesh. If you want to have fillament glow and lit leave settings as it is. If you would like to filament be unlit hide Vray Light mesh and unhide H1_Filament model.
H1 Group Name
H1_Fixture
Polys: 19888
Verts: 19886
H1_Light_Bulb
Polys: 2752
Verts: 2754
H1_Filament
Polys: 8824
Verts: 8826
H1_Filament_Vray_Light
The unit is in cm, the model is around 2.43 x 2.43 x 5.35 cm or 0.96 x 0.96 x 2.11 inches.
Resizing model should not be a problem.
All models together at subdivision 0
Polys: 31464
Verts: 31466
DCC (Production Environment) 4K Textures
Diffuse 4096x4096
Glossiness 4096x4096
Specular (reflection) 4096x4096
Normal Map (bump) 4096x4096
PBR (Real Time Engines) 4K Textures
Base Color (albedo) 4096x4096
Roughness 4096x4096
Metallic 4096x4096
Normal 4096x4096
AO 4096x4096
The scene is lit with one HDRI Image 2000 PX x 1000 PX
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NOTES
All model formats are saved as Subdivision 0 means you can use Subdivisions in your favorite program.
This is 3D Model, when you purchase it you will be able to download all models and textures!
Images are NOT ALLOWED to use without model purchase, Thank you.
.DAE, .FBX, .OBJ .3DS are not native formats so it is possible that your program doesn't show textures (such as blender) you will need to apply textures or you can contact Technical Support.
If you have any problems with model conversion please contact Technical Support.
Please rate model and also I invite you to comment it ;), Thanks.
Dec 02, 2019
追加日
Sep 20, 2021
最後の更新
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氷を砕いた最初の人になろう。






















