アパート廊下UE4 3Dモデル
仕様
- ジオメトリpolygonal_quads/tris
- 多角形1
- 頂点1
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Apartment hallway/corridoor UE4 project.
SCENE INFORMATION - The scene is prepared for Unreal Engine 4.24.3 - GPU Lightmass was used to bake the light - The images are high-resolution screenshots from the viewport - The system unit is [cm] - The asset uses real world scale - There is a player set up fr mouse control and Keyboard (typical aswd and cursor control) - The camera is locked to the player DISCLAIMER - The asset is optimized for use in Unreal Engine 4.24.3 - Usage with different software and is not supported by the artist - Usage with different software and renderer may create different results - Support for different software and renderer is not given by the artist RENDERING / RAYTRACING - The scene uses realtime Raytracing for Reflection and Refraction - Additional Reflection Cubes are available - Change the reflection/refraction type in the postprocess volume from raytrace to screenspace and raster to disable Raytracing - Increase/Decrease the raytracing samples for better quality/performance GEOMETRY - All objects are named and organized in folders MATERIALS - The material have base materials set up with parametric settings (materials\base folder) - Those materials have instanced materials in the "materials" folder - Some materials use fresnel functions LIGHT SETUP - The light was baked using GPU lightmass FORMAT - Unreal Engine 4.24.3 ADDITIONAL INFORMATION - Contact support if you need assistance with file formats - Please check out my catalogue for more hires and realistic models - If you like this model I would kindly ask you to rate it - This is a computer generated 3d model - it is not a real life object.
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氷を砕いた最初の人になろう。





















