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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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ミツバチ 3Dモデル

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kamlesh123456

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形21,432
  • 頂点21,106
  • テクスチャYes
  • 堅いYes
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

OBJ
(.obj)
2 MB

honey bee.obj
FBX
(.fbx)
1 MB

honey bee.FBX
3ds Max
(.max)
44 MB

vray 3.40.01
Honey bee.rar

説明

High Detailed Photorealistic Honeybee; FULLY RIGGED, UVunwrapped and smoothable, made with 3DMax 2016. using simple V-ray Fur. This model has a clean geometry based on quads. It is FULLY RIGGED with simple bone Ik setup. Used in V-ray Lighting renderer. (Ready to render help with occlusion pass exactly as you see above) The model is provided in the (signature/preview pose on Frame no 0), and (Frame no -5 is default RIG pose) in the submetted Rar file. --------------------------- Unit setup: centimeters --------------------------- 10 High resolution textures (main diff textures are .JPEG) diff: 4000x4000 reflaction: 5556x5556 normal: 5556x5556 refraction: 4000x4000 bump: 4000x4000 hair color: 4000x4000 hair density: 4000x4000 hair length: 4000x4000 hair thickness: 4000x4000 opecity: 4000x4000 HRD.hdr 2850x1425 ------------------------- Polycount: main mesh: 21426 ------------------------- RIG NOTES: This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations. Full rigg is total manual bone setup, clicking tranform to Zero easy to go defoult pose. Control objects can be easily manipulated through the transform tools to achieve desired animations. ------------------------- HAIR: In this scene use simple V-ray fur. control with maps ------------------------- RENDER: signature/preview image is the combination of beauty and occlusion render. composit with small adjustments the level.
Sep 29, 2020 追加日
Sep 24, 2021 最後の更新

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