氷の洞窟2 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形272,112
- 頂点136,281
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
HIRES MODEL OF AN ICE CAVE
>>> Scene Information
- the scene is prepared for vray
- the scene uses Linear Workflow
- all maps are included
- all previews are renderoutputs
- the scene is modelled in [cm]
- the main preview images shows the scene with some post effects
- polies in viewport: 272112
- polies for rendering: 17.400.921
>>> Geometry
- the stack of the cave is still available.
- use the TS iterations to define the polycount; for performance keep the viewport iteration low
- all objects are named and organized with layers
- the cave is ~120m deep
>>> Materials
- all maps are included
- use asset tracking to point to the maps folder
- all materials are named
>>> Lightsetup
- the scene uses a vraysun with vraysky and a vraycamera
- the scene is set up for LWF
- you can open the scene and render to receive the very same result as shown in the preview images.
>>> Formats
- the native format is 3dsmax Design 2013. It was safed for 3dsmax 2010.
>>> please check out my catalogue for more landscape models
>>> the desert is also available without the trees!
>>> if you like my models I would kindly ask you to rate it
>>> this is a computer generated 3d model - it is not a real life object.
Sep 16, 2020
追加日
Mar 25, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。













