ジェニファー 3Dモデル
0
仕様
- ジオメトリpolygonal_ngons used
- 多角形204,633
- 頂点204,774
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVoverlapping
説明
3D model of a Woman.
Originally created with CINEMA 4D 15
Rigged for direct kinematics and inverse kinematic.
This file included 8 phonemes (Ah, Ee, Eh, Etc, R, S, L, Rest, Sh, O, Oo), they are accessible in attribute panel selecting 'Janet' object.
Also Some expression morphs are accessible in the same attribute panel.
Hand pose morph available selecting hand controls
Zero pose available selecting 'Character Controls' object so that you can restore starting pose in any moment.
PLEASE NOTE CAREFULLY:
Skirt uses cloth engine, but when you open the file you will find skirt behavior cached in cloth tag (skirt object), before starting animation you must empty cache tag.
Highly recommended to save position and rotation of all character controls at frame -10 for a better behavior of the skirt in your animation, for a quick selection of all character control at same time you can use a selection object (the first listed in object manager)
Also recommended to turn off skirt simulation and hide the skirt while you are animating the character, unless you need to see the skirt too while doing it.
This model is suitable for use in broadcast, high-res film.
All materials are for Cinema 4D, rendering with global illumination.
Units used: cm
Scene objects are organized by groups (null objects)
No animation is included in the scene.
Sep 13, 2020
追加日
Sep 30, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。
















